Build Games People Actually Want to Play
Starting September 2025, learn iOS game development through building real projects. Not another lecture series—you'll ship three complete games by program completion.
View Full Curriculum
What You'll Actually Build
Forget abstract theory. Every week you'll add new features to real games. By month three, you'll have a portfolio that gets attention from Taiwan's mobile gaming studios.
Swift & SpriteKit Fundamentals
Start with a working 2D platformer on day one. Add player controls, collision detection, and enemy AI within your first month. No endless syntax lectures—just functional code that makes things move.
Game Mechanics That Hook Players
Design progression systems, implement difficulty curves, and add reward loops that keep players coming back. You'll test these with real users and adjust based on their feedback.
App Store Launch Process
Submit your final project to the App Store. Handle certificates, provisioning profiles, metadata optimization, and screenshot preparation. Graduate with a published game under your name.
Your Path from Beginner to Published Developer
Foundation Sprint
Weeks 1-8 | Sep-Oct 2025
Build your first functional game—a space shooter with scoring, lives, and multiple enemy types. Learn Swift basics while creating something playable. Weekly milestones ensure you never fall behind.
Advanced Mechanics
Weeks 9-16 | Nov-Dec 2025
Create a puzzle game with touch controls, level progression, and GameCenter integration. Add physics simulations, particle effects, and sound design. This becomes your portfolio centerpiece.
Capstone & Launch
Weeks 17-24 | Jan-Feb 2026
Design and build your original game concept. We'll guide you through production planning, user testing, and App Store submission. End with a live game and the skills to build more.
See What Students Created
These games were built by people with zero coding experience six months ago. Now they're shipping updates and planning their next projects.




Lin Wei
Lead Instructor
Spent eight years building mobile games for studios in Taipei and Shanghai before starting this program. Published 12 titles with over 2 million combined downloads. I still remember struggling with my first Swift project—that's why our curriculum focuses on getting you past the frustrating parts quickly.
Ready to Build Your First Game?
Applications for our September 2025 cohort open in June. Limited to 18 students so everyone gets proper mentorship. No prior coding experience required—just bring curiosity and commitment.